![]() ![]() īloodcloth (blood moon) - necrotic damage applies a DoTīoneplate (dungeon) - necrotic crits stun enemiesĬursed (hm corruption) - taking damage increases necrotic damage dealt for a time If you comment on this post and I don't get back to you within a reasonable amount of time, contact me on the discord. The mod is open source, so you can make fun of my probably terrible code see how it's made and get a better grasp on modding. I'm currently the only person working on this mod. If you need to communicate something to me, including bugs and balance suggestions, join the discord: discord.gg/eBKT8NC ![]() This mod is now available for download on the mod browser.ĭocumentation on the mod is available on the github wiki: sleurk/Necromancy Necrotic symphonic weapons cost life and give allies stacking buffs.Īs of now, this mod adds 35 weapons, 10 sets of armor, and various tools and materials. ![]() Necrotic radiant weapons cost life and will heal all nearby allies upon hitting an enemy. Necrotic throwing weapons have limited ammo that can be refreshed by spending large amounts of life.Īdditionally, this mod can integrate with the Thorium mod, allowing two more sub-types of damage. Necrotic summon weapons use some of your maximum life to summon minions indefinitely. ![]() Necrotic magic weapons use health and unleash high-damage spells. Necrotic ranged weapons use some health to shoot, but return the health exactly if your shots find your marks. Necrotic melee weapons will restore life upon hitting an enemy, but tend to have lower range than normal melee weapons. This mod adds a new weapon class to the game.Ī Necromancer uses various necrotic weapons, harnessing the power of their own life force in exchange for powerful attacks. ![]()
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